#include "StaticSprite.h"

namespace gaim{

    StaticSprite::StaticSprite(const std::map<std::string, Image>& images, const std::string& startingImage,
                               const Point2& pos, const int& z) : Sprite(images, startingImage, pos, z) {}

    StaticSprite* StaticSprite::getInstance(const std::map<std::string, Image>& images, const std::string& startingImage,
                                            const Point2& pos, const int& z){
        return new StaticSprite(images, startingImage, pos, z);
    }

}
